It would actually be nice to have at least one option that is web-based or Steam multi-platform (I am sitting in front of a PC all day and a Mac in the evenings) as they tend to be easier on my hands/arms, but I also always have an iOS device within reach and are good for when I want to listen to an audiobook and play something in bed or on the couch. (I actually liked the Facebook game and it did pretty much scratch this itch, but it was too Facebooky and then went away I think.) I adored the original Plants vs Zombies even though it was stressful, but hate PvZ2. Those are reserved for playing with my husband together (but if anything new has come out lately, I don't know about it yet - tell me!). I have played The Room and The Room 2 and several other games like it. A guaranteed fun and variable pinball game would be awesome. I have gotten some enjoyment from iPad pinball games, but I am not interested in paying money for a single table that turns out to be way more boring than it looked as soon as you've coughed up the cash. If they are ignorable and can be hidden, that's fine. I am enraged by games that provide no explanations for themselves and then also make me feel stupid for not having the explanation, so Botanicula can go fuck itself and so can Kentucky Route Zero. Peggle Blast is one of those asshole games designed to get too hard to play without sharing shit on Facebook or whatever, no. Tiny Wings was too hard and required too much tapping. ![]() Monument Valley had a lot of promise, but it actually makes me a little motion-sick and it's too hard. My crisis game (or for keeping my hands busy when listening to something else) is Bejeweled, and I can zone out for a while on Mah Jong, but they don't really provide any sense of exploration. ![]() ![]() I am not a gamer-gamer, and am only a simple puzzle-gamer. And nothing has really replaced it for me. Lots of wandering around looking at different stuff. It was so nice that being nice to things and people gave you points. Glitch was the ne plus ultra of soothing games for me, as it was nice to look at, had basically no stakes except self-improvement, required no specific dexterity to play, could be dropped into for 5 minutes or an hour, no chasing or time-sensitivity, and had enough of a quest engine that I could do something when I wanted something to do. I like to keep a couple of games around specifically for anxiety reduction, and as such I need games that do not create anxiety.
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